Skip to main content

Attacking

Contents


Overview


  • Attacking is one method of spending your Energy, when attacking, if sucessful you will mug your opponent, and cause them to be hospitalised for some time. If you lose, you will be placed into the hospital. Attacking costs 25 energy at a time, meaning Donators can attacking 6 times in a row, and non-donators can attack 4 times in a row. You can increase the amount of attacks you can perform by using the Drug Xanax. It will increase your energy by 250, allowing for 10 additional attacks.
  • Attacking someone with higher Battle Stats will result in a better XP gain, meaning you level up faster. Attacking new players will result in a much lower XP gain, and sometimes even 0 XP. 

Commands


The commands for this section can be found here

Equipment


Equipment in attacks is very important. Players can purchase Armour and Weapons from the Auction House, or from other countries to be used in attacks to provide an advantage. Armour protects specific parts of the body. When attacking there are 10 possible hit locations, some with a higher modifier than others, 5 of these areas can be protected with armour. 

Players can also purchase Temporary weapons from various locations which can provide an advantage by applying a debuff to the enemy if successful.

Possible Hit Locations
  1. Head - 1.5x Damage Multiplier
  2. Neck - 1.4x Damage Multiplier
  3. Eye - 1.3x Damage Multiplier
  4. Chest - 1.2x Damage Multiplier
  5. Groin - 1.15x Damage Multiplier
  6. Leg - 0.9x Damage Multiplier
  7. Arm - 0.8x Damage Multiplier
  8. Hand - 0.6x Damage Multiplier
  9. Foot - 0.4x Damage Multiplier
  10. Toe - 0.3x Damage Multiplier

Outcomes


Winning


There are 3 possible results from an attack, assuming you defeat them:

  • Leaving

Leaving an opponent provides you with the most experience and respect of any option, and gives the defender the shortest hospital time. 

  • Mugging

Mugging an opponent allows you to steal a percentage of the players money on their character, between 5-15%. A mug provides the attacker with less experience and respect compared to leaving an opponent. Mugging someone gives a hospital time of 30 minutes.

  • Hospitalising

Hospitalising an opponent puts them into hospital for the most amount of time, starting at 2 hours. This can be increased with merits. Hospitalising a target will also allow the attacker to collect any bounties on the player. 

Loss


  • When losing an attack, no money is lost, and no XP is gained.
  • The attacking player is sent to the hospital
  • The opponent is notified of your failed attack

Escape


  • When escaping an attack, no gold is lost or gained, and no XP is gained or lost
  • Neither the attacker or defender is sent to the hospital
  • The opponent is notified of the failed attack

Stalemate


  • A stalemate occurs when both sides remain standing after 25 turns
  • Neither player is victorious
  • Neither player is sent to the hospital
  • No money or XP is awarded