Attacking

Contents


Overview


Commands


The commands for this section can be found here

Equipment


Equipment in attacks is very important. Players can purchase Armour and Weapons from the Auction House, or from other countries to be used in attacks to provide an advantage. Armour protects specific parts of the body. When attacking there are 10 possible hit locations, some with a higher modifier than others, 5 of these areas can be protected with armour. 

Players can also purchase Temporary weapons from various locations which can provide an advantage by applying a debuff to the enemy if successful.

Possible Hit Locations
  1. Head - 1.5x Damage Multiplier
  2. Neck - 1.4x Damage Multiplier
  3. Eye - 1.3x Damage Multiplier
  4. Chest - 1.2x Damage Multiplier
  5. Groin - 1.15x Damage Multiplier
  6. Leg - 0.9x Damage Multiplier
  7. Arm - 0.8x Damage Multiplier
  8. Hand - 0.6x Damage Multiplier
  9. Foot - 0.4x Damage Multiplier
  10. Toe - 0.3x Damage Multiplier

Outcomes


Winning


There are 3 possible results from an attack, assuming you defeat them:

Leaving an opponent provides you with the most experience and respect of any option, and gives the defender the shortest hospital time. 

Mugging an opponent allows you to steal a percentage of the players money on their character, between 5-15%. A mug provides the attacker with less experience and respect compared to leaving an opponent. Mugging someone gives a hospital time of 30 minutes.

Hospitalising an opponent puts them into hospital for the most amount of time, starting at 2 hours. This can be increased with merits. Hospitalising a target will also allow the attacker to collect any bounties on the player. 

Loss


Escape


Stalemate



Revision #24
Created 12 May 2021 14:10:52 by Stig
Updated 28 March 2022 14:55:20 by Stig