Attacking
Contents
Overview
- Attacking is
aonefunmethodwayoftospendingspendyour Energy,yourwhenenergy, and can yield some healthy rewards,attacking, ifyou're suited for the fight. The outcomes mostly revolve around the Hospital, and whether you are in, or out of it. The hospital will naturally heal you and release you, or you may use items from your inventory to regain health, to shorten your stay. While in the hospital,sucessful you willlosemugaccessyour opponent, and cause them tocommandsbenormallyhospitalisedavailableforwhensomehealthy.time.SuccessfullyIf you lose, you will be placed into the hospital. Attacking costs 25 energy at a time, meaning Donators can attackingwill6yieldtimes in arandom portion of the defender's gold (5-15%)row, and non-donators can attack 4 times in asmallrow. You can increase the amount ofexperience.attacksYouyou canonlyperformattackby using the Drug Xanax. It will increase your energy by 250, allowing for 10 additional attacks. - Attacking someone with higher Battle Stats will result in a better XP gain, meaning you level up faster. Attacking new players will result in
the same location as you.
XP.The experience gained is weighted slightly, based on levels of the two sides. If you attack newer players, way under your level, you wouldn't receive asa muchexperiencelowerasXPsomeonegain,that'sand1sometimeslevelevenabove0you.
Equipment
TheEquipment itemsin thatattacks youis havevery equippedimportant. atPlayers can purchase Armour and Weapons from the timeAuction ofHouse, fightingor mayfrom makeother acountries big difference. Any armour currently equipped will assist with your defense, and any weapons you have willto be used in attacks to magnifyprovide youran attack. When searching a piece ofadvantage. armourArmour itprotects willspecific give a defensive stat rating. When searching a weapon, it will give the accuracy stat, as well as the strengthparts of the weapon.body. When attacking there are 10 possible hit locations, some with a higher modifier than others, 5 of these areas can be protected with armour.
Possible Hit Locations
- Head - 1.25x Damage Multiplier
- Neck - 1.15x Damage Multiplier
- Eye - 1.1x Damage Multiplier
- Chest - 1x Damage Multiplier
- Groin - 0.9x Damage Multiplier
- Leg - 0.6x Damage Multiplier
- Arm - 0.4x Damage Multiplier
- Hand - 0.2x Damage Multiplier
- Foot - 0.1x Damage Multiplier
- Toe - 0.05x Damage Multiplier
Outcomes
Win
AWhensuccessfulwinningattackanmeans thatattack, youdefeatstealyourbetweenopponent before the 25 turns are upThe losing player is sent to the hospitalThe winning attacker receives a random percentage5-15% of theloser'splayersgoldmoney on their character- Your opponent is hospitalised for between 45 minutes and 2 hours.
- The winning player is
alsorewardedawardedXPexperience baseddepending on thebattleopponentsstatsBattlesystemStats
Loss
AWhensuccessfullosingdefenseanmeansattack,thatnothemoneyopposingisplayerlost,wasandablenotoXPdispatchisthe other player in a defensive mannergained.- The attacking player is sent to the hospital
to recover NoTheexperience or goldopponent isawardednotified of your failed attack
Escape
SuccessfullyWhenfleeescapingtheanbattleattack, Nono gold is lost or gained, and no XP is gained or lostNoNeitherplayersthe attacker or defender is sent to the hospital- The opponent is notified of the failed attack
Stalemate
- A stalemate occurs when both sides remain standing after 25 turns
- Neither player is victorious
- Neither player is sent to the hospital
- No
Goldmoney orExperienceXP is awarded
Settings
Enabling passive mode is the onlya way to avoiddisable attacksall playersPVP inaspects of the samegame. locationThis asincludes you.all attacks, and it also disables travelling to some countries. While in Passivepassive mode,mode you will not havebe accessable to certainget gameplayattacked, commandsand thatyou others,will stillnot inbe PVPable mode,to haveattack accessother to. Thereplayers.
You acan cooldownenable onceor you'vedisable switched from PVPpassive mode to Passive. This cooldown is in place to ensure that there is no abuse ofusing the switchingingame command.Settings.
Patch History
15/05/2021: Remade Escape and Hitchance algorithms
14/05/2021: Added Stealthing to attacks
13/05/2021: Replaced Defend option with Escape
13/05/2021: Health bars are now displayed as 1 bar when below 10% Health, and when above maximum, only show 10