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Merits

Contents


Overview


  • A merit is the currency awarded for completing goals called Tasks. Merits can be earned in many ways, all of which can be found on the Tasks menu. Merits can be bought for 250 points from the Points Store.
  • Merits can be reset for a cost of 500 points in the Points Store

Upgrades


Merits are used to gain bonuses, all of which are incremental. The price of each upgrade increases by 1 merit per upgrade. You can upgrade each path 10 times at a cost of 55 merits per path.

  • You can train your Battle Stats in the Gym. Each train varies between 5 - 20 energy per train.
  • You can Attack another player. Each attack costs 25 energy.
Fighting Stats

You can spend merits to give you a passive bonus to Battle Stats (3% per upgrade). A passive bonus is constantly modifying your Fighting Stats, as they increase by a fixed percentage rate.

Miscellaneous Upgrades

  • Adrenaline Bar: Increases maximum adrenaline by +1
  • Critical Hit Rate: Increases critical hit rate by 0.5%
  • Health Points: Increases maximum health by 5%
  • Crime Experience: Boosts crime experience by 3%
  • Education Length: Reduces Education course length by 2%
  • Experienced Thief: Increased money gained from mugging by 5%
  • Bank Interest: Increases bank interest by 5%
  • Stealth: Increases chance of performing stealth attacks by 2%
  • Hospitalising: Increases time when hospitalising people by 5%
  • Resilient Addict: Reduces the rate of addiction for all drugs by 2%