# Locations # Auction House ### Contents --- - [Overview](#bkmrk-overview) - [Commands](#bkmrk-commands) - [Items](#bkmrk-items) ### Overview --- - The Auction House is a place for buying and selling items. There are many different categories, each ccontain every marketable item currently for sale - When you have selected a category to browse, you can view the items as well as their prices. You can use a series of [Commands](https://wiki.myanimeland.com/link/106#bkmrk-auction-house) to buy items, and to interact with the Auction House - When selling items, you must do this from your inventory, using the Money Bag icon ### Commands --- The commands for this section can be found [here](https://wiki.myanimeland.com/link/106#bkmrk-auction-house) ### Items ---
**Equipment**
[Melee Weapon](https://wiki.myanimeland.com/link/65#bkmrk-melee-weapons)[Primary Weapon](https://wiki.myanimeland.com/link/65#bkmrk-primary-weapons)[Secondary Weapon](https://wiki.myanimeland.com/link/65#bkmrk-secondary-weapons)[Armour](https://wiki.myanimeland.com/books/important-topics/page/armour)
**Useful Supplies**
[Medical Items](https://wiki.myanimeland.com/books/important-topics/page/useful-supplies#bkmrk-medical)[Drugs](https://wiki.myanimeland.com/books/important-topics/page/useful-supplies#bkmrk-drugs)[Energy Drinks](https://wiki.myanimeland.com/books/important-topics/page/useful-supplies#bkmrk-energy-drinks)[Enhancers](https://wiki.myanimeland.com/books/important-topics/page/useful-supplies#bkmrk-enhancers)
[Alcohol](https://wiki.myanimeland.com/link/112#bkmrk-alcohol)[Sweets](https://wiki.myanimeland.com/link/112#bkmrk-sweets)[Boosters](https://wiki.myanimeland.com/books/important-topics/page/useful-supplies#bkmrk-boosters)
**General Shopping**
[Plushies](https://wiki.myanimeland.com/link/113#bkmrk-plushies)[Plants](https://wiki.myanimeland.com/link/113#bkmrk-plants)[Jewellery](https://wiki.myanimeland.com/link/113#bkmrk-jewellery)[Fish](https://wiki.myanimeland.com/link/113#bkmrk-fish)
[Other Items](https://wiki.myanimeland.com/link/113#bkmrk-%C2%A0)
# Bank ### Contents --- - [Overview](https://wiki.myanimeland.com/link/107#bkmrk-overview) - [Commands](#bkmrk-commands) - [Interest Gains](#bkmrk-featherweight-gyms) - [Banking Limit](#bkmrk-lightweight-gyms) ### Overview --- The Bank is designed for long term investments where players can safely store their money and gain interest on their funds. There are 5 available time periods for investments - 1 Week - 2 Weeks - 1 Month - 2 Months - 3 Months Once the investment period is up, you can leave your money sitting in the bank until you are ready to safely withdraw it. ### Commands --- The commands for this section can be found [here](https://wiki.myanimeland.com/link/106#bkmrk-bank) ### Interest Gains --- Each investment length of time shows its own interest rate. This interest is added as soon as the investment is made, and can be collected ontop of the original investment at the end. The longer investment periods have the highest interest rates. When you spend [Merits](https://wiki.myanimeland.com/books/important-topics/page/merits "Merits") on Bank Interest, the interest rate is increased by 5% of the original for each merit spent. ### Banking Limit --- The limit as to much you can invest in the bank at any given time is £2.5 billion. # Casino ### Contents --- - [Overview](https://wiki.myanimeland.com/link/107#bkmrk-overview) - [Commands](#bkmrk-commands) - [Games](#bkmrk-featherweight-gyms) ### Overview --- The casino is a place players can gamble their hard earned cash to try and win big. More often than not, they end up losing big. If you know how to gamble, and have self control, the casino can make you very rich. If not, the casino can make you very poor. ### Commands --- The commands for this section can be found [here](https://wiki.myanimeland.com/link/106#bkmrk-casino) ### Games --- - Coinflip - Blackjack - Slots - Russian Roulette

This page is still under development, some information may be missing during this time

# College ### Contents --- - [Overview](https://wiki.myanimeland.com/link/107#bkmrk-overview) - [Commands](#bkmrk-commands) - [Interest Gains](#bkmrk-featherweight-gyms) - [Banking Limit](#bkmrk-lightweight-gyms) ### Overview --- Education is available in the Community College, education is an important and beneficial aspect of the game as it can provide enhancers and perks to make your life easier. To enroll in a Education course you require a bit of money which varies for each course. Some education courses require you to complete prerequisite courses before you can enroll. ### Commands --- The commands for this section can be found [here](https://wiki.myanimeland.com/link/106#bkmrk-college) ### Advantages of Education --- - Earn Working Stats - Boost gains in the [Gym](https://wiki.myanimeland.com/books/locations/page/gym "Gym") - Earn passive buffs to [Battle Stats](https://wiki.myanimeland.com/books/important-topics/page/battle-stats "Battle Stats") - Boost your [crime](https://wiki.myanimeland.com/books/important-topics/page/crimes "Crimes") success rate - Complete tasks - Reduce cost of Bail, Property upgrades and more - Increase Bust success rate - Gain the ability to withdraw blood ### How to Shorten Education Time --- Currently, there is only one way to shorten Education time: - Spending [merits](https://wiki.myanimeland.com/books/important-topics/page/merits "Merits") on decreasing education time. Each merit removes 2% of education time per upgrade, upto a max of 20% shorter education. # Gym ### Contents --- - [Overview](https://wiki.myanimeland.com/link/107#bkmrk-overview) - [Commands](#bkmrk-commands) - [Featherweight Gyms](https://wiki.myanimeland.com/link/107#bkmrk-featherweight-gyms) - [Lightweight Gyms](https://wiki.myanimeland.com/link/107#bkmrk-lightweight-gyms) - [Welterweight Gyms](https://wiki.myanimeland.com/link/107#bkmrk-welterweight-gyms) - [Middleweight Gyms](https://wiki.myanimeland.com/link/107#bkmrk-middleweight-gyms) - [Heavyweight Gyms](https://wiki.myanimeland.com/link/107#bkmrk-heavyweight-gyms) - [Special Gyms](https://wiki.myanimeland.com/link/107#bkmrk-special-gyms) ### Overview --- New players join the [Davies Den](https://wiki.myanimeland.com/link/107#bkmrk-name-unlock-price-tr) gym. There are currently 30 standard gyms. To unlock the new standard gyms, you have to train hard, and pay the fee to join the new gym. You'll slowly gain gym XP to allow you to unlock and train in better and bigger gyms. The next gym will be available once you have the required XP to join. To join, a 'UP!' button will be shown on your gym message. While viewing the gym information page, you will notice next to each stat there are values. These are multipliers that typically increase as you gain access to better gyms, however this may not always be the case for all stats. For example, [Davies Den](https://wiki.myanimeland.com/link/107#bkmrk-name-unlock-price-tr) has a modifier of 3 across all stats, and is a [Featherweight Gym](https://wiki.myanimeland.com/link/107#bkmrk-featherweight-gyms). [Silver Gym](https://wiki.myanimeland.com/link/107#bkmrk-name-unlock-price-tr) is also a [Featherweight gym](https://wiki.myanimeland.com/link/107#bkmrk-featherweight-gyms) and has a modifier of 5 across all stats. A very important part of the gym is your [Happiness](https://wiki.myanimeland.com/link/85#bkmrk-happiness). Think of [Happiness](https://wiki.myanimeland.com/link/85#bkmrk-happiness) as a modifier to your gym gains. You can use [Properties](https://wiki.myanimeland.com/books/locations/page/properties "Properties") to permanently increase your natural happiness allowing for consistent higher gains. After each train in the gym, you will lose some happiness. The happiness you lose is between 40-60% of the [Energy](https://wiki.myanimeland.com/books/important-topics/page/energy "Energy") used. ### Commands --- The commands for this section can be found [here](https://wiki.myanimeland.com/link/106#bkmrk-gym) ### Featherweight Gyms ---
**Name****Unlock Price****Train Cost****Strength Gains** **Defence Gains****Speed Gains** **Dexterity Gains**
Davies Den£05 Energy3333
Pure Gym£2505 Energy3.43.43.83.4
Beach Bods£5005 Energy3.84.243.8
Global Gym£1,0005 Energy4.24.24.24
Franks Fitness£2,5005 Energy4.44.64.44.2
Average Joes£5,0005 Energy4.44.64.64.8
Pour Femme£10,0005 Energy4.74.74.74.7
Silver Gym£25,0005 Energy5555
### Lightweight Gyms ---
**Name****Unlock Price****Train Cost****Strength Gains** **Defence Gains****Speed Gains** **Dexterity Gains**
Core Gym£50,00010 Energy5.85.455.2
Knuckle Heads£100,00010 Energy5.45.65.85.4
Carls Cardio£250,00010 Energy65.66.25.6
Legs, Bums & Tums£500,00010 Energy66.266
Anabolic Anomalies£1,000,00010 Energy66.46.56.2
Pioneer Fitness£2,000,00010 Energy6.56.86.56.2
Gym Hero£3,000,00010 Energy6.36.66.66.7
Muscle Monsters£5,000,00010 Energy7777
### Welterweight Gyms ---
**Name****Unlock Price****Train Cost****Strength Gains** **Defence Gains****Speed Gains** **Dexterity Gains**
Flow Fitness£7,500,000107.17.277.3
Planet Fitness£10,000,000107.277.17.1
Muscle Magic£12,500,000107.27.37.47.2
Rival Fitness£15,000,000107.37.47.47.4
Dynamo Fitness£17,500,000107.57.57.57.5
### Middleweight Gyms ---
**Name****Unlock Price****Train Cost****Strength Gains** **Defence Gains****Speed Gains** **Dexterity Gains**
Premium Body£20,000,000207.57.67.57.6
World Gym£22,500,000207.67.57.47.6
Crossfit Zone£25,000,000207.77.87.87.9
Retro Fitness£30,000,000207.87.77.97.8
Fit! Gym£35,000,000208888
### Heavyweight Gyms ---
**Name****Unlock Price****Train Cost****Strength Gains** **Defence Gains****Speed Gains** **Dexterity Gains**
Catalyst Fitness£42,500,000258.28.18.18.2
Canyon Gym£50,000,000258.18.38.28.1
Raise The Bar£62,500,000258.38.28.28.4
24 Hour FItness£75,000,000258.58.58.58.5
### Special Gyms ---
**Name****Unlock Price****Train Cost****Strength Gains** **Defence Gains****Speed Gains** **Dexterity Gains**
???????
# Hospital ### Contents --- - [Overview](#bkmrk-overview-0) - [Commands](#bkmrk-how-to-get-out) - [How to get out](#bkmrk-how-to-get-out) - [Revive](#bkmrk-revive) - [Items](#bkmrk-items) - [Sticky Plaster](#bkmrk-sticky-plaster) - [Bandage](#bkmrk-bandage) - [First Aid Kit](#bkmrk-first-aid-kit) - [Morphine](#bkmrk-morphine) - [Blood Bags](#bkmrk-blood-bags) ### Overview --- The hospital is where all players are sent upon having their health hit 0. This can happen in many ways, such as failing an attack, being attacked or overdosing on a drug. There is a hospital for each [country](https://wiki.myanimeland.com/books/important-topics/page/countries), these are not linked and you can only see the hospital of the [country](https://wiki.myanimeland.com/books/important-topics/page/countries "Countries") you are currently in. You can get out of the hospital faster by using [medical items](https://wiki.myanimeland.com/books/important-topics/page/items "Items") which are designed for medical use. Drugs which benefit your health will not reduce your hospital timer. ### Commands --- The commands for this section can be found [here](https://wiki.myanimeland.com/link/106#bkmrk-other) ### How to get out --- #### Revive --- Being revived will remove you from hospital and restore a percentage of your health. Reviving costs 75 energy, with this cost being reduced by 5 energy for each [organisation](https://wiki.myanimeland.com/books/important-topics/page/organisations "Organisations") upgrade the reviver has. To gain the ability to revive, a person must first complete the ‘Master of Biology’ [education](https://wiki.myanimeland.com/books/locations/page/college "College") course. #### Items --- ##### The following items will help you get out of hospital: - Sticky Plaster - Bandage - First Aid Kit - Morphine - Blood Bags All of these items will add time to your **medical cooldown** after being used. Your medical cooldown is a timer which increases each time you use a medical item. Once your medical cooldown goes above 6 hours, you must wait for it to drop below 6 hours to use more. The maximum medical cooldown can be increased through [organisation](https://wiki.myanimeland.com/books/important-topics/page/organisations "Organisations") upgrades, upto 9 hours. You can also improve the effectiveness of all medical items upto 30% through [organisation](https://wiki.myanimeland.com/books/important-topics/page/organisations "Organisations") upgrades. ##### Sticky Plaster --- Sticky plasters takes off 5 minutes from your hospital timer, restores 2% of your total health and adds 5 minutes to your medical cooldown. ##### Bandage --- Bandages takes off 10 minutes from your hospital timer, restores 5% of your total health and adds 10 minutes to your medical cooldown. ##### First Aid Kit --- First Aid Kits takes off 30 minutes from your hospital timer, restores 10% of your total health and adds 15 minutes to your medical cooldown. ##### Morphine --- Morphine takes off 1 hour from your hospital timer, restores 15% of your total health and adds 20 minutes to your medical cooldown. ##### Blood Bags --- Blood bags can be filled by using an empty blood bag and used once the [education](https://wiki.myanimeland.com/books/locations/page/college "College") course ‘Gene Programming’ has been completed. Filling a blood bag will take 30% of your health and add 1 hour to your medical cooldown, and will give you one filled blood bag of your blood type. Blood bags take off 2 hours from your hospital timer, restores 30% of your health and adds 30 minutes to your medical cooldown. A table on which Blood Bags you can use can be found below: [![E1A2D619-0586-4FB9-8BD7-333FFB546276.gif](https://wiki.myanimeland.com/uploads/images/gallery/2021-10/Ch6Ut7XByPMyJSYZ-e1a2d619-0586-4fb9-8bd7-333ffb546276.gif)](https://wiki.myanimeland.com/uploads/images/gallery/2021-10/Ch6Ut7XByPMyJSYZ-e1a2d619-0586-4fb9-8bd7-333ffb546276.gif) # Jail ### Contents --- - [Overview](#bkmrk-overview) - [Commands](#bkmrk-commands) - [Busting](#bkmrk-featherweight-gyms) - [Bail](#bkmrk-lightweight-gyms) ### Overview --- The City Jail is where you go when you get caught violating city laws, and get into conflict with the police. The following actions will send you to Jail: - Failing a [Crime](https://wiki.myanimeland.com/books/important-topics/page/crimes "Crimes") (Red Result) this will result in Jail time and loss of CE - Failing a [Bust](#bkmrk-featherweight-gyms) There is a huge difference in jail time, it can range from a few minutes to many hours. ### Commands --- The commands for this section can be found [here](https://wiki.myanimeland.com/link/106#bkmrk-other) ### Busting --- Busting is the attempt to free an imprisoned player from the City Jail by someone outside. The following things impact your chance of sucessfully busting a player from Jail: - Level (A higher level increases your bust chances for players with a lower level) - Time (Your bust chances increases as someone nears the end of their prison sentence) - Perks (Not Yet Added) - [Bail](#bkmrk-lightweight-gyms) (A higher bail decreases your chances of busting someone out of prison) There are three possible outcomes to a busting attempt: - You succeed in busting them out. Sending the event '(Your name) broke you out of Jail' - You fail in busting them out. Sending the event '(Your name) failed to break you out of Jail' - You get caught trying to bust them out. Sending the event '(Your name) was caught trying to break you out of Jail' The easiest inmates to break out are the ones that meet any of the following conditions, with the easiest busts having much lower level than yours and under three hours of jail time remaining: - Their level is lower than yours - They have a short amount of jail time left ### Bail --- In addition to busting someone out of Jail, there is also the option to buy someone out of jail, costing an amount in pounds equal to ((100 - 750) \* level \* (duration in hours)) # Points Store ### Contents --- - [Overview](#bkmrk-overview) - [Commands](#bkmrk-commands) - [Perks & Benefits](#bkmrk-items) ### Overview --- - The Points Store is a place to spend your [Points](https://wiki.myanimeland.com/books/important-topics/page/points "Points"). There are a few different options for you to choose from, these options will expand as development continues. - Details regarding gaining points can be found on the [Points](https://wiki.myanimeland.com/books/important-topics/page/points "Points") page. ### Commands --- The commands for this section can be found [here](https://wiki.myanimeland.com/link/106#bkmrk-points) ### Perks & Benefits ---
**Name****Price (Points)****Purpose****Cooldown**
Renew Quests10More Rewards6h
Refill Energy25Refilled EnergyExpires at midnight
Refill Adrenaline25Refilled AdrenalineExpires at midnight
One Merit2501 MeritNo Cooldown
Reset Merits500Resets all MeritsNo Cooldown
# Properties ### Contents --- - [Overview](https://wiki.myanimeland.com/link/111#bkmrk-overview) - [Renting](https://wiki.myanimeland.com/link/111#bkmrk-renting) - [Owning](https://wiki.myanimeland.com/link/111#bkmrk-owning) - [Moving](https://wiki.myanimeland.com/link/111#bkmrk-moving) - [Standard Properties](https://wiki.myanimeland.com/link/111#bkmrk-standard-properties) - [Fully Upgraded Properties](https://wiki.myanimeland.com/link/111#bkmrk-fully-upgraded-prope) - [Unique Properties](#bkmrk-unique-properties) - [Property Upgrades](https://wiki.myanimeland.com/Property%20Upgrades) - [Additional Upgrade Benefits](https://wiki.myanimeland.com/link/111#bkmrk-additional-upgrade-b) - [Patch History](https://wiki.myanimeland.com/link/117#bkmrk-page-title) ### Overview --- Properties are player owned entities that the player and their Spouse can live in. All players start with a default Shack, which cannot be sold or upgraded. The primary purpose of having a property is to increase the players natural Happiness. Upgrading a property will result in an increase in the players maximum natural happiness, meaning you can naturally regenerate to that new amount; a higher happiness means more Battle Stats per train in the Gym. ### Renting --- If the player does not have enough cash on hand to purchase the type of property they want, they can rent a property from the Rental Market. The owner of the property is considered the 'landlord', and has full control over the rent price as well as the period, this is all set before the property is listed. Once a player has began renting a property, neither party can alter the terms. When renting, the full rent price is paid upfront, no daily fees are to be paid to the landlord. However, the property will still rack up its upkeep costs, and this is to be paid by the tenant. If there is outstanding upkeep on the property by the end of the renting period, the debt is taken from account. Property vaults cannot be used in rented properties. ### Owning --- To purchase a property, you can use the Property related commands. There you are able to purchase and own a property. Any property that you own can be found in your property list. Find key details below: - You cannot store money in a property that you do not live in. - You cannot share a property with your Spouse if you do not live in it. - You can sell the property at anytime, or list it on the Property Market to be rented. - You are responsible for the vault funds. Vaults are obtainable in Apartments and above, but only upgradable in a Villa and above. - You are responsible for upkeep. Unpaid upkeep greater than a week old will result in a restriction set onto your natural happiness boost. ### Moving --- - **Moving in**: Once you own or rent a property, you have the option to move in. You can only use the facilities of a property after moving in. Your Spouse can also move into any property which you currently live in. The vault can only be used by your Spouse if Vault Sharing is enabled, this is disabled by default. - Move Out: You can only change into another property to leave your current property. You can not move into another property if you have a vault balance, or if you have outstanding upkeep in your current property. Your Spouse will automatically be moved out of your property once you move out. - Your spouse can pay upkeep as well as pay for upgrades as they wish. ##### Standard Properties ---
**Name****Cost****Base Happiness****Daily Upkeep****Resale Price**
Shack£0100£0Not Marketable
Trailer£15,000110£200£9,000
Apartment£50,000125£1,000£30,000
Semi-Detached House£125,000150£2,000£75,000
Detached House£500,000200£3,500£300,000
Beach House£1,000,000300£5,000£600,000
Manor£2,500,000350£10,000£1,500,000
Penthouse£3,750,000400£15,000£2,250,000
Ranch£5,000,000450£20,000£3,000,000
Villa£10,000,000625£50,000£6,000,000
Mansion£25,000,000750£75,000£15,000,000
Palace£75,000,0001,000£125,000£45,000,000
Castle£250,000,0001,500£200,000£150,000,000
Private Island£750,000,0002,000£300,000£450,000,000
##### Fully Upgraded Properties ---
**Name****Cost****Happiness****Daily Upkeep****Resale Price**
Shack£0100£0Not Marketable
Trailer£25,500154£200£13,500
Apartment£85,000175£1,000£51,000
Semi-Detached House£337,500260£2,000£202,500
Detached House£1,500,000555£3,500£900,000
Beach House£2,350,000695£5,000£1,410,000
Manor£4,900,000765£10,000£2,940,000
Penthouse£7,375,000935£15,000£4,425,000
Ranch£9,650,0001105£20,000£5,790,000
Villa£32,650,0001150£50,000£19,590,000
Mansion£80,150,0001390£75,000£48,090,000
Palace£205,150,0002225£125,000£123,090,000
Castle£561,900,0003200£200,000£337,140,000
Private Island\*£1,311,900,0004200£300,000£787,140,000
Private Island\*\*£2,211,900,0005000£300,000£1,327,140,000

(\*) Private Islands with 4200 happiness do not have the Private Yacht upgrade which costs £900,000,000 and gives 800 Happiness

(\*\*) Private Islands with 5000 happiness have every upgrade

##### Unique Properties --- Unique properties are properties that are able to be won by a special event. These properties are extremely desirable, especially if they contain upgrades such as the airstrip. All custom properties, besides Edinburgh Castle, get their own custom upgrades. There are a few things property owners should know: - Properties owned by **Inactive Players** will be either sold, or given to another player after 1 month of inactivity - Properties not used or lived in for a significant period of time will be sold or given to another player after 1 month - If property upkeep is unpaid for 30 days or more, the property will be sold or given to another player - Custom Properties are unsellable, and unrentable. However once trading is available, will be tradable.
**Name****Happiness****Daily Upkeep****Current Owner**
Fine Art House3500£250,000Godwiz \[621704395138138122\]
Atlantis4350£250,000Shimi \[720901522711380048\]
Edinburgh Castle4500£250,000Stig \[439327545557778433\]
Malevolent Shrine4500£250,000MuGen \[625386461692428288\]
HMS Queen Elizabeth4500£250,000smazek \[303253097931735042\]
Celestial Palace4750£250,000Inari \[435497402376388640\]
WcRonalds4750£500,000Isga \[565126426668433408\]
Jollibee5000£250,000Syk \[733303075367944272\]
### Property Upgrades ---
**Generic Upgrades
**Name****Interior Modifcation****Hot Tub****Sauna****Pool**
**Cost**5% Property Cost10% Property Cost20% Property Cost35% Property Cost£75,000£50,000£100,000£175,000£250,000
**Effect**10% Base Property Happy10% Base Property Happy10% Base Property Happy10% Base Property Happy+25 Happy+25 Happy+50 Happy+75 Happy+100 Happy
ShackNoNoNoNoNoNoNoNoNo
TrailerYesYesYesYesNoNoNoNoNo
ApartmentYesYesYesYesNoNoNoNoNo
Semi-Detached HouseYesYesYesYesYesYesNoNoNo
Detached HouseYesYesYesYesYesYesYesYesYes
Beach HouseYesYesYesYesYesYesYesYesYes
ManorYesYesYesYesYesYesYesYesYes
PenthouseYesYesYesYesYesYesYesYesYes
RanchYesYesYesYesYesYesYesYesYes
VillaYesYesYesYesYesYesYesYesYes
MansionYesYesYesYesYesYesYesYesYes
PalaceYesYesYesYesYesYesYesYesYes
CastleYesYesYesYesYesYesYesYesYes
Private IslandYesYesYesYesYesYesYesYesYes
**High Value Upgrades**
**Name **Shooting Range **Private Bar **Vaults****Medical Facility **Airstrip with Plane **Private Yacht
**Small****Medium****Large****Ex Large**
**Cost**£500,000£350,000£15m£22m£40m£105m£15m£75m£900m
**Effect**+100 Happy+100 Happy+75 Happy+100 Happy+125 Happy+175 Happy+150 Happy+300 Happy+800 Happy
ShackNoNoNoNoNoNoNoNoNo
TrailerNo NoNoNoNoNoNoNoNo
ApartmentNoNoNoNoNoNoNoNoNo
Semi-Detached HouseNoNoNoNoNoNoNoNoNo
Detached HouseNoNoNoNoNoNoNoNo No
Beach HouseNo NoNoNoNoNoNoNoNo
ManorNoNoNoNoNoNoNoNo No
PenthouseNoYesNoNoNoNo NoNoNo
RanchYesYesNoNoNoNoNoNoNo
VillaNoYesYesNoNoNoNoNoNo
MansionNoYesYesYesNoNoNoNoNo
PalaceNoYesYesYesYesNoYesNoNo
CastleYesYesYesYesYesYesYesNoNo
Private IslandYesYesYesYesYesYesYesYesYes
### Additional Upgrade Benefits --- 1. Properties with an **Airstrip and Plane** give free flights, 30% flight time reduction and 7 additional storage slots. 2. Properties with an **Airstrip and Jet** give free flights, 50% flight time reduction and 12 additional storage slots. # Stock Market ### Contents --- - [Overview](#bkmrk-purpose) - [Commands](#bkmrk-commands) - [Stock Benefits](#bkmrk-miners "Stock Benefits") ### Overview --- - To use the stock market, you first require the **Stock Ticker**, which can be purchased for 100 points in the [Points Store](https://wiki.myanimeland.com/books/locations/page/points-store "Points Store") \* - There are no limits to how many shares you can purchase, sell or own at any given time - Buying shares has no fees, however selling shares comes with a fee of 0.25% of the total value you sell - You are only able to sell a block of stocks each sale. You sell stocks in your portfolio, after viewing a stock - Stocks cant be sold or purchased while in Hospital, Jail or while Travelling - The value of each stock fluctuates throughout the day, changing every minute. The amount these stocks change by depends on its current value. The fluctuations are partially dependant on the activity within the stock market, as well as with an element of randomness. ### Commands ---
The commands for this section can be found [here](https://wiki.myanimeland.com/link/106#bkmrk-exchange)
### Stock Benefits --- Stock Benefits come in two types, 'Passive' or 'Active'. - **Passive** benefits require owning the correct number of shares for 7 days before the benefit activates. **Active** benefits payout every 7 or 30 days. - It is possible to own multiple 'Increments' of each **Active** benefit stock. Each increment will cost twice that of the previous increment. - For example: If GTK requires 500,000 shares for its first increment, 1,000,000 shares will be required for the second, for a total of 1,500,000 shares for two increments. - Active benefits are also added after owning the correct number of shares for 7 days. All increments will be paid out at once for each stock you purchase, regardless of the increments. - It is required that the user is active within the game for their stock benefits to continue. If a user has been inactive for longer than the benefit block takes to payout, the benefit will be voided. - Since Energy is capped at 1,000 and Happiness is capped at 99,999, owning more than 9 EGR increments will waste energy each 7 days. - Having over energy at the time of the stock dividend payout may also result in some being wasted.
**Name****Acronym****Shares****Type****Frequency****Benefit**
GenTekGTK500,000Active7 Days1x Medical Cache
The Continental HotelTCH2,000,000Active7 Days1x Continental Coupon
TravelXTVX7,500,000Passive- Private Jet Access
Crystal EntertainmentCRY750,000Active7 Days1x Erotic DVD
Duff BeerDUFF500,000Active7 Days1x Case of Alcohol
Be Happier CoBHC1,500,000Active7 Days10x Pickamix
BendërBrau Beverages CorpDBC1,500,000Active7 Days1x Multipack of Energy Drinks
Alkane EnergyAKE5,000,000Active30 Days£100,000,000
Pilot Property GroupPPG9,000,000Active30 DaysRandom Property
DigiBitDGB750,000 Passive- Free Miner Servicing
East Side UniversityESU500,000 Passive- -10% Education Length
AntiSocial LTDASL1,500,000Active30 Days£4,000,000
DarkSpark InvestmentsDSI1,500,000 Passive- +10% Bank Interest
Madison St. Medical SupplyMMS1,000,000Active7 Days1x Drug Pack
EnergiserEGR750,000Active7 Days100 Energy
Internactional Education LLCIEL2,000,000 Passive- Free Education Courses
Fiscal ImportsFCI500,000Active7 Days1x Foreign Supply Cache
Ace CasinoACC500,000Active7 Days1x Lottery Pass