Adrenaline
Contents
Overview
Adrenaline is needed for many aspects of the game, notably doing Crimes; it regenerates at the rate of 1 adrenaline every 5 minutes. Other ways to increase your nerve gain are through using Drugs, drinking alcohol or spending 25 points on a refill. Adrenaline has a natural limit of 65, which is increased along with your crime experience. Your adrenaline bar can be increased further upto a maximum of 75 including merit upgrades.
- Nerve is needed for Crimes. Usually, the more difficult the crime, the more nerve it takes
- More difficult crimes are not necessarily always better
- Adrenaline is also used for Busting players out of Jail
- Your natural adrenaline bar reflects your crime experience and allows you to attempt harder crimes.
Commands
The commands for this section can be found here
Crime Experience
Your Crime Experience (known as CE) is a hidden stat which affects the geenral success rate of crimes. Some crimes require little to no CE, whereas others require a lot to be successful. Attempting a crime without enough CE will increase your chances of failure, which could result in being sent to Jail.
- Crime Experience is raised by completing crimes. Typically, the more difficult the crime, the more CE is required to succeed, and the more CE rewarded upon success.
- The crime experience lost due to being jailed from a crime failure is 15* the CE gain. If 15* the CE gain is more than 1% of your CE, 1% is taken instead.
Ways to Increase your Adrenaline Bar
- The main way to increase your Adrenaline Bar is through doing Crimes; this increases your CE allowing to increase your adrenaline bar in increments of 5, upto a total of 65. These points are known as your 'natural adrenaline bar'
- Spending Merits on your adrenaline bar allows your maximum adrenaline bar to increase by 10 extra points
- For 25 points you can refill your nerve bar in the Points Building.
- Alcohol bottles can be bought from shops or other players to replenish your adrenaline bar, these count towards your booster cooldown